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Course
Description
This
course provides teachers with the knowledge and skills to
nurture creativity in their students. Creativity is one of
the most essential of human talents. Our daily lives are enriched
by the products of creative individuals. It can be argued
that creativity is the driving engine of civilized societies.
Among students in our classrooms, creativity varies over a
wide range - visual, mechanical, verbal, artistic, linguistic,
athletic, mathematical, and analytical. Each student is a
living composite of innate characteristics associated with
creative behavior. These innate characteristics can be enhanced
by teachers who are aware and knowledgeable of proven and
effective ways to teach creative behavior.
Part I
defines creativity and describes behaviors most often associated
with creative behavior. In addition, a model is systematically
developed that teachers may use to develop creative lessons.
The model includes four components:
Catalyst to Action
Incubation
Process(es)
Outcomes
Part II
elaborates each part of the model by adding and covering topics
that range from finding problems to critical thinking. Each
topic is functionally related to model components. Part III
emphasizes the application of the model to lesson development
and teaching creatively.
Objectives
Complete a historical review of creativity.
Develop a definition of creativity and name creative
attributes.
Develop and apply a four-part model for teaching creativity.
Relate the role of thinking in the process of creativity.
Name and assess "Nine Creative Intelligences."
Match and apply creative and critical thinking to problems.
List and describe domain structures and their impact
on creativity.
Analyze and use ways to assess creativity.
Use the four part model to develop creative lessons.
Complete a review and analysis of a case study of creative
problem solving.
Name and organize the essential elements in a congenial
environment that nurtures creativity among
students.
Demonstrate professional communication and collaboration
through participation in the class Forum
and e-mail.
Curriculum Design
Teaching Creativity, Creatively is a 13 week 3 credit
graduate level or sixty hour professional development course
taught online. Most modules take one
week to complete. Module 10 will be completed over two weeks
so students have time to revise and complete the final integration
project.
Hardware &
Computer Skills Requirements
Participants may use either a Macintosh computer or a PC with
Windows 98 or higher. Participants should possess basic word
processing skills and have Internet access with an active
e-mail account. Participants also are expected to have a basic
knowledge of how to use a Web browser, such as Netscape Navigator,
Microsoft Internet Explorer or America Online's (AOL) browser.
To download a browser at no cost, visit one of the following
Web sites Netscape.com;
Microsoft.com
and AOL.com.
Course Materials
The requires textbook for this course is Creativity in
Education and Learning: A Guide for Teachers and Educators
by Arthur J. Cropley, Kogan Page, 2001. A student manual that
includes a range of activities along with a comprehensive
bibliography is also provided. In addition, selected Web sources
will be included to supplement course content.
Session Outline
Module 1: Creativity Orientation
Contents:
1. Course orientation
2. Ten definitions of creativity
3. The Creators' Patterns
4. Essential terms and definitions
5. Three examples of teaching creativity creatively
6. A case for teaching students creative attributes
Module 2: A Model for Classroom Application
Contents:
1. Catalyst to action: problems, needs, challenge,
curiosity
2. Irrational element(s): dreams, fantasy, etc.
3. Generative processes (rational elements)
4. Discovery, judgments, and justification
5. A model to facilitate creativity in the classroom
Module 3: The Role of Thinking in
Creativity
Contents:
1. The role of cognitive structures
2. Proven paths of creative exploration
3. Problem solving through creative behavior
4. The relationship of intelligence and creativity
5. How to think creatively
Module 4: Nine Creative Intelligences
Contents:
1. Create yourself
2. You and you - Personal intelligence
3. You and them - Social intelligence
4. Heaven knows! - Spiritual intelligence
5. Body talk - Physical intelligence
6. Making sense of your senses
7. Count on yourself - Numerical intelligence
8. Mind the gap!
9. The power of words
Module 5: Screw-Worm Caper: A Case
Study in Creativity
Contents:
1. The setting
2. The problem
3. The creative process
Module 6: Creativity and Critical
Thinking
Contents:
1. What is critical thinking?
2. The role of logic in critical thinking
3. Phases of decision making
4. Critical thinking and objectivity
5. The role of transfer
6. Inductive/deductive reasoning
7. Applying structured knowledge to unstructured
problems
Module 7: Domains and Creativity
Contents:
1. Distinct bodies of knowledge and modes of inquiry
2. Thinking process across disciplines
3. Fields of human beings that make judgments
4. Creativity and domain structure
5. A case study
Module 8: Assessing Creativity
Contents:
1. Domain criteria, traditional and out-of-the-box
thinking
2. Conditions for novelty in context
3. Effectiveness as a function of usefulness and
practicality
4. Teacher judgments and assessments
5. Tests of creativity - commercial and teacher
made
6. Criteria for product assessment
Module 9: Writing and Developing
Creative Lessons for the Classroom
Contents:
1. The structure of an elegant problem
2. Solving real problems through the use of creative
attributes
3. The impractical to practical continuum
4. Creative cooperation and collaboration
5. Challenging but achievable problems
6. Transforming, restructuring, combining, reorganizing
to achieve problem resolution
7. Time to reflect and integrate lessons
8. Making diverse connections through problem
content
Module 10: Providing the "Congenial"
Environment
Contents:
1. Learning environment that promotes risk taking
and living with temporary frustrations and failure
2. Appropriate meshing of prescribed curriculum
and creativity
3. Domain impact on a congenial environment
4. Accepting creative behavior by parents, administrators,
and students
5. Provide specific instruction in creative and
critical thinking
6. Course review and synthesis
Grading
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Assignment |
Points |
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Grading
Scale |
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Forum
Participation |
20 |
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100
93 |
A |
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Reading/Reflection
Assignments |
56 |
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92
85 |
B |
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Final
Integration Project |
24 |
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84
77 |
C |
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Total
Points |
100 |
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Student
Requirements
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1. |
Actively
participate in all Forum activities. If you post your
assignment early, you must go back in the Forum and dialogue
with your colleagues. You receive points for posting and
interacting with your classmates in the Forum. 'I agree'
types of replies do not count for credit towards fulfilling
this requirement. |
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2. |
Complete
all reading assignments in the textbook, Web sites, and
research articles or best practices and answer questions
presented in the assignment section. Write an informal
reflection as outlined in the assignment and send it in
the body of an e-mail message. |
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3. |
Develop,
based on specific criteria, a lesson to teach creativity,
creatively. Participants will use the model for lesson
development to construct a lesson to use in their classroom
to foster creativity among all students. |
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Student
Academic Integrity
Participants
guarantee that all academic class work is original. Any academic
dishonesty or plagiarism (to take ideas, writings, etc. from
another and offer them as one's own), is a violation of student
academic behavior standards as outlined by our partnering
colleges and universities and is subject to academic disciplinary
action.
Register
To register to take TEI's Teaching Creativity, Creatively
online graduate course, go to the Course
Registration page.
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