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Course Description

This course provides teachers with the knowledge and skills to nurture creativity in their students. Creativity is one of the most essential of human talents. Our daily lives are enriched by the products of creative individuals. It can be argued that creativity is the driving engine of civilized societies. Among students in our classrooms, creativity varies over a wide range - visual, mechanical, verbal, artistic, linguistic, athletic, mathematical, and analytical. Each student is a living composite of innate characteristics associated with creative behavior. These innate characteristics can be enhanced by teachers who are aware and knowledgeable of proven and effective ways to teach creative behavior.

Part I defines creativity and describes behaviors most often associated with creative behavior. In addition, a model is systematically developed that teachers may use to develop creative lessons. The model includes four components:
  • Catalyst to Action
  • Incubation
  • Process(es)
  • Outcomes

Part II elaborates each part of the model by adding and covering topics that range from finding problems to critical thinking. Each topic is functionally related to model components. Part III emphasizes the application of the model to lesson development and teaching creatively.

Objectives
• Complete a historical review of creativity.
• Develop a definition of creativity and name creative attributes.
• Develop and apply a four-part model for teaching creativity.
• Relate the role of thinking in the process of creativity.
• Name and assess "Nine Creative Intelligences."
• Match and apply creative and critical thinking to problems.
• List and describe domain structures and their impact on creativity.
• Analyze and use ways to assess creativity.
• Use the four part model to develop creative lessons.
• Complete a review and analysis of a case study of creative problem solving.
• Name and organize the essential elements in a congenial environment that nurtures creativity among
  students.
• Demonstrate professional communication and collaboration through participation in the class Forum
  and e-mail.

Time Requirements
Teaching Creativity, Creatively is a 13 week 3 credit graduate level or sixty hour professional development course taught online. Most modules take one week to complete. Module 10 will be completed over two weeks so students have time to revise and complete the final integration project.

Hardware & Computer Skills Requirements
Students may use either a Macintosh computer or a PC with Windows 98 or higher. Students should possess basic word processing skills and have internet access with an active e-mail account. Students also are expected to have a basic knowledge of how to use a Web browser, such as Netscape Navigator, Microsoft Internet Explorer or America Online's (AOL) browser. To download a browser at no cost, visit one of the following Web sites – Netscape.com; Microsoft.com and AOL.com.

Course Materials
The requires textbook for this course is Creativity in Education and Learning: A Guide for Teachers and Educators by Arthur J. Cropley, Kogan Page, 2001. A student manual that includes a range of activities along with a comprehensive bibliography is also provided. In addition, selected Web sources will be included to supplement course content.

Session Outline
Module 1: Creativity Orientation
Contents:
  1. Course orientation
  2. Ten definitions of creativity
  3. The Creators' Patterns
  4. Essential terms and definitions
  5. Three examples of teaching creativity creatively
  6. A case for teaching students creative attributes

Module 2: A Model for Classroom Application
Contents:
  1. Catalyst to action: problems, needs, challenge, curiosity
  2. Irrational element(s): dreams, fantasy, etc.
  3. Generative processes (rational elements)
  4. Discovery, judgments, and justification
  5. A model to facilitate creativity in the classroom

Module 3: The Role of Thinking in Creativity
Contents:
  1. The role of cognitive structures
  2. Proven paths of creative exploration
  3. Problem solving through creative behavior
  4. The relationship of intelligence and creativity
  5. How to think creatively

Module 4: Nine Creative Intelligences
Contents:
  1. Create yourself
  2. You and you - Personal intelligence
  3. You and them - Social intelligence
  4. Heaven knows! - Spiritual intelligence
  5. Body talk - Physical intelligence
  6. Making sense of your senses
  7. Count on yourself - Numerical intelligence
  8. Mind the gap!
  9. The power of words

Module 5: Screw-Worm Caper: A Case Study in Creativity
Contents:
  1. The setting
  2. The problem
  3. The creative process

Module 6: Creativity and Critical Thinking
Contents:
  1. What is critical thinking?
  2. The role of logic in critical thinking
  3. Phases of decision making
  4. Critical thinking and objectivity
  5. The role of transfer
  6. Inductive/deductive reasoning
  7. Applying structured knowledge to unstructured problems

Module 7: Domains and Creativity
Contents:
  1. Distinct bodies of knowledge and modes of inquiry
  2. Thinking process across disciplines
  3. Fields of human beings that make judgments
  4. Creativity and domain structure
  5. A case study

Module 8: Assessing Creativity
Contents:
  1. Domain criteria, traditional and out-of-the-box thinking
  2. Conditions for novelty in context
  3. Effectiveness as a function of usefulness and practicality
  4. Teacher judgments and assessments
  5. Tests of creativity - commercial and teacher made
  6. Criteria for product assessment

Module 9: Writing and Developing Creative Lessons for the Classroom
Contents:
  1. The structure of an elegant problem
  2. Solving real problems through the use of creative attributes
  3. The impractical to practical continuum
  4. Creative cooperation and collaboration
  5. Challenging but achievable problems
  6. Transforming, restructuring, combining, reorganizing to achieve problem resolution
  7. Time to reflect and integrate lessons
  8. Making diverse connections through problem content

Module 10: Providing the "Congenial" Environment
Contents:
  1. Learning environment that promotes risk taking and living with temporary frustrations and failure
  2. Appropriate meshing of prescribed curriculum and creativity
  3. Domain impact on a congenial environment
  4. Accepting creative behavior by parents, administrators, and students
  5. Provide specific instruction in creative and critical thinking
  6. Course review and synthesis

Grading

    Assignment Points   Grading Scale  
    Forum Participation 20      100 – 93 A
    Reading/Reflection Assignments 56       92 – 85 B
    Final Integration Project 24       84 – 77 C
           
    Total Points 100    

Student Requirements
1. Actively participate in all Forum activities. If you post your assignment early, you must go back in the Forum and dialogue with your colleagues. You receive points for posting and interacting with your classmates in the Forum. 'I agree' types of replies do not count for credit towards fulfilling this requirement.
2. Complete all reading assignments in the textbook, Web sites, and research articles or best practices and answer questions presented in the assignment section. Write an informal reflection as outlined in the assignment and send it in the body of an e-mail message.
3. Develop, based on specific criteria, a lesson to teach creativity, creatively. Participants will use the model for lesson development to construct a lesson to use in their classroom to foster creativity among all students.

Student Academic Integrity
Participants guarantee that all academic class work is original. Any academic dishonesty or plagiarism (to take ideas, writings, etc. from another and offer them as one's own), is a violation of student academic behavior standards as outlined by our partnering colleges and universities and is subject to academic disciplinary action.


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