Course
Description
This course provides
teachers with the knowledge and skills to nurture creativity in their
students. Creativity is one of the most essential of human talents. Our
daily lives are enriched by the products of creative individuals. It can
be argued that creativity is the driving engine of civilized societies.
Among students in our classrooms, creativity varies over a wide range
- visual, mechanical, verbal, artistic, linguistic, athletic, mathematical,
and analytical. Each student is a living composite of innate characteristics
associated with creative behavior. These innate characteristics can be
enhanced by teachers who are aware and knowledgeable of proven and effective
ways to teach creative behavior.
Part I defines creativity
and describes behaviors most often associated with creative behavior.
In addition, a model is systematically developed that teachers may use
to develop creative lessons. The model includes four components:
Catalyst to Action
Incubation
Process(es)
Outcomes
Part II elaborates
each part of the model by adding and covering topics that range from finding
problems to critical thinking. Each topic is functionally related to model
components. Part III emphasizes the application of the model to lesson
development and teaching creatively.
Objectives
Complete a historical review of creativity.
Develop a definition of creativity and name creative attributes.
Develop and apply a four-part model for teaching creativity.
Relate the role of thinking in the process of creativity.
Name and assess "Nine Creative Intelligences."
Match and apply creative and critical thinking to problems.
List and describe domain structures and their impact on creativity.
Analyze and use ways to assess creativity.
Use the four part model to develop creative lessons.
Complete a review and analysis of a case study of creative problem
solving.
Name and organize the essential elements in a congenial environment
that nurtures creativity among
students.
Demonstrate professional communication and collaboration through
participation in the class Forum
and e-mail.
Time Requirements
Teaching Creativity, Creatively is a 13 week 3 credit graduate level or
sixty hour professional development course taught online. Most modules take one week to complete. Module
10 will be completed over two weeks so students have time to revise and
complete the final integration project.
Hardware & Computer Skills Requirements
Students may use either a Macintosh computer or a PC with Windows 98 or
higher. Students should possess basic word processing skills and have
internet access with an active e-mail account. Students also are expected
to have a basic knowledge of how to use a Web browser, such as Netscape
Navigator, Microsoft Internet Explorer or America Online's (AOL) browser.
To download a browser at no cost, visit one of the following Web sites
Netscape.com;
Microsoft.com
and AOL.com.
Course Materials
The requires textbook for this course is Creativity in Education and
Learning: A Guide for Teachers and Educators by Arthur J. Cropley,
Kogan Page, 2001. A student manual that includes a range of activities
along with a comprehensive bibliography is also provided. In addition,
selected Web sources will be included to supplement course content.
Session Outline
Module
1: Creativity Orientation
Contents:
1. Course orientation
2. Ten definitions of creativity
3. The Creators' Patterns
4. Essential terms and definitions
5. Three examples of teaching creativity creatively
6. A case for teaching students creative attributes
Module 2: A Model for Classroom Application
Contents:
1. Catalyst to action: problems, needs, challenge, curiosity
2. Irrational element(s): dreams, fantasy, etc.
3. Generative processes (rational elements)
4. Discovery, judgments, and justification
5. A model to facilitate creativity in the classroom
Module 3: The Role of Thinking in Creativity
Contents:
1. The role of cognitive structures
2. Proven paths of creative exploration
3. Problem solving through creative behavior
4. The relationship of intelligence and creativity
5. How to think creatively
Module 4: Nine Creative Intelligences
Contents:
1. Create yourself
2. You and you - Personal intelligence
3. You and them - Social intelligence
4. Heaven knows! - Spiritual intelligence
5. Body talk - Physical intelligence
6. Making sense of your senses
7. Count on yourself - Numerical intelligence
8. Mind the gap!
9. The power of words
Module 5: Screw-Worm Caper: A Case Study in Creativity
Contents:
1. The setting
2. The problem
3. The creative process
Module 6: Creativity and Critical Thinking
Contents:
1. What is critical thinking?
2. The role of logic in critical thinking
3. Phases of decision making
4. Critical thinking and objectivity
5. The role of transfer
6. Inductive/deductive reasoning
7. Applying structured knowledge to unstructured problems
Module 7: Domains and Creativity
Contents:
1. Distinct bodies of knowledge and modes of inquiry
2. Thinking process across disciplines
3. Fields of human beings that make judgments
4. Creativity and domain structure
5. A case study
Module 8: Assessing Creativity
Contents:
1. Domain criteria, traditional and out-of-the-box thinking
2. Conditions for novelty in context
3. Effectiveness as a function of usefulness and practicality
4. Teacher judgments and assessments
5. Tests of creativity - commercial and teacher made
6. Criteria for product assessment
Module 9: Writing and Developing Creative Lessons
for the Classroom
Contents:
1. The structure of an elegant problem
2. Solving real problems through the use of creative attributes
3. The impractical to practical continuum
4. Creative cooperation and collaboration
5. Challenging but achievable problems
6. Transforming, restructuring, combining, reorganizing to
achieve problem resolution
7. Time to reflect and integrate lessons
8. Making diverse connections through problem content
Module 10: Providing the "Congenial"
Environment
Contents:
1. Learning environment that promotes risk taking and living
with temporary frustrations and failure
2. Appropriate meshing of prescribed curriculum and creativity
3. Domain impact on a congenial environment
4. Accepting creative behavior by parents, administrators,
and students
5. Provide specific instruction in creative and critical thinking
6. Course review and synthesis
Grading
| |
|
Assignment |
Points |
|
|
Grading
Scale |
|
|
|
| |
|
Forum
Participation |
20 |
|
|
100
93 |
A |
|
|
| |
|
Reading/Reflection
Assignments |
56 |
|
|
92
85 |
B |
|
|
| |
|
Final
Integration Project |
24 |
|
|
84
77 |
C |
|
|
| |
|
|
|
|
|
|
|
|
|
| |
|
Total
Points |
100 |
|
|
|
|
|
|
Student
Requirements
|
1. |
Actively participate
in all Forum activities. If you post your assignment early, you must
go back in the Forum and dialogue with your colleagues. You receive
points for posting and interacting with your classmates in the Forum.
'I agree' types of replies do not count for credit towards fulfilling
this requirement. |
|
2. |
Complete
all reading assignments in the textbook, Web sites, and research articles
or best practices and answer questions presented in the assignment
section. Write an informal reflection as outlined in the assignment
and send it in the body of an e-mail message. |
|
3. |
Develop,
based on specific criteria, a lesson to teach creativity, creatively.
Participants will use the model for lesson development to construct
a lesson to use in their classroom to foster creativity among all
students. |
Student
Academic Integrity
Participants guarantee
that all academic class work is original. Any academic dishonesty or plagiarism
(to take ideas, writings, etc. from another and offer them as one's own),
is a violation of student academic behavior standards as outlined by our
partnering colleges and universities and is subject to academic disciplinary
action.
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