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Courses

AI-Powered Esports & Game-Based Learning

Participants in this 1 credit course, will explore how artificial intelligence (AI) and gaming can transform classroom engagement. Participants will learn how to integrate AI-powered esports, gamification, and educational game platforms into their teaching to enhance student motivation and learning outcomes. By examining Minecraft, Roblox, AI-driven esports, and gamification in physical education, educators will gain hands-on experience in designing AI-enhanced learning activities.

This course is designed for educators of all levels who want to leverage cutting-edge technology to make learning interactive, engaging, and student-centered.

 

Madonna University EDU 5830.67


Graduate participants earn 1 semester hour of graduate credit and will receive a transcript from one of our partner institutions below. Professional development participants will receive a certificate of completion for 20 hours of professional development credit for online classes.

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Course Schedule

  • 2/11/25 - 3/11/25
  • 4/8/25 - 5/13/25
  • 6/10/25 - 7/8/25
  • 8/12/25 - 9/9/25
  • 10/14/25 - 11/11/25
  • 12/9/25 - 1/13/26

Module One: AI in Esports & Game Development

Contents:

  1. How AI is used to develop gamified learning experiences.
  2. AI-powered personalization in educational gaming.
  3. Using AI-driven game mechanics for adaptive learning.
  4. AI-enhanced data tracking for student performance analytics.

Module Two: AI-Powered Learning in Minecraft & Roblox

Contents:

  1. Minecraft Education Edition:
    1. AI-powered problem-solving in STEM, history, and social studies.
    2. Creating AI-driven immersive learning environments.
  2. Roblox for Education:
    1. AI-enhanced game development and coding with Roblox Studio.
    2. Using com to design gamified math, coding, and science lessons.

Module Three: AI & Augmented Reality (AR) in Physical Education

Contents:

Hado - AI-Powered AR Sport:

  1. Using Hado, an AI-driven AR game, to get students engaged in active learning.
  • AI-driven performance analysis in PE.
  • How AR games increase student motivation and physical activity.

Module Four: Gamifying Math & Science with AI Tools

Contents:

    1. Goblin Tools: AI-driven task management and productivity enhancement.
    2. Kahoot! & Kahmingo: Using AI-powered quizzes for personalized learning paths.
    3. Quillbot: Enhancing science and math writing using AI.
Objectives

Students will:

  • Analyze how AI is used in esports and game development to personalize student learning.
  • Integrate Minecraft Education Edition, Roblox, and Overplay.com into lesson plans for gamified learning.
  • Apply AI-enhanced physical education strategies using AR sports such as Hado.
  • Implement AI tools like Goblin Tools, Kahoot!, and Quillbot to personalize and gamify math and science instruction.
  • Design and submit an AI-powered educational game activity for classroom implementation.
Important Information

Online 3-graduate credit courses are 13 weeks in length.

On-site weekend courses are held Friday evening from 6:00pm-9:00pm and Saturday/Sunday, 8:30am-5:30pm.

Weekday courses are Monday-Friday from 8:00am- 6:00pm.

It is the responsibility of the student to check with their state, county, district, or school to ensure that all requirements are being met by the course you're taking.  

Check the Partner Universities page for specific university information as well as course numbers which are specific to the university partner. 

Students are required to purchase their own textbook, the information for which can be found here. If no book is required it will be specified on the list. We have copies of many of the textbooks should you wish to purchase directly from TEI. 

Professional development (PD) participants receive a certificate of completion from TEI for 45 hours of PD credit for face to face classes and 60 hours of PD credit for online classes. These certificates are mailed within one week of the end of the class and reflect the course title, dates of attendance, and credit hour information. 

Student Academic Integrity
Participants guarantee that all academic class work is original. Any academic dishonesty or plagiarism (to take ideas, writings, etc. from another and offer them as one's own), is a violation of student academic behavior standards as outlined by our partnering colleges and universities and is subject to academic disciplinary action.